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The story will start in the bustling, busy and extraordinary town known as
Brumswinkle. Located in an area known as the Four Corners, Brumswinkle is a
fairly large, trade-filled town where coin is the law, and hired mercenaries
are the only guards you will find. What used to be a very modest, halfling
community of traders wanting to capitalize on a crossroads and not be abused by
the condescending views and rules of Terraxus, is and has now become an
infamous trading post littered with thieves, hidden eyes, and secrets.
The town’s mayor is also it's rather well-known and well off blacksmith,
Xannan Brumswinkle, one of two sons of its founding Halfling, the notable and
late Plib Brumswinkle.
The town itself rests over and across the rolling river Veldt, south of the
human-founded Capitol of the realm, Terraxus in Knightsvale and west of Kurath.
There are numerous farms, rolling planes and small villages outside of and
around Brumswinkle. To the west of the town, the forests of Aggad'Savol creep, within
which is a hidden Elven sanctuary, known to the outside world as 'The
Grove'. The mountains in the north west
are riddled with half-orc and orc camps, some at war, some at peace, none of
any notable significance. Although some claim there is a hidden area deep
within the mountains where they have seen even larger man-like monstrosities,
and caverns that stretch down to the abyss!
As beautiful as the surrounding territory may look, however, it is not
without its dangers. A group of notable power has been reported to have taken
up housing within Brumswinkle over the last few months. Whispers abound as you
approach the town, of a powerful paladin who leads the small team.. these… ‘saviors
of Brumswinkle’. Reported to have saved the town from a rising faction of
thieves, and to have recently stemmed a plague that was threatening the eastern
countryside, the troop is not to be laughed about! Rumors suggest they have
even bested a dragon!
You are finally at your races respective age where you are more than
physically and mentally fit to pick up a sword and start carving out a name for
yourself in the halls of legend! And what better a deplorable and grungy place
to start than Brumswinkle!
*things your character would already know about*
- The town you start off in is
called Brumswinkle and you have travelled there seeking adventure (whatever
that may mean to your character).
- Brumswinkle is effectively the
singapore of the mainland in the realm. Littered with markets both legal and
illegal, it's only law is do not cross those who can afford to cross you. Bear
in mind the blacksmith has made a small fortune off selling armor/weapons to
adventurers for years and has hired mercs all over town. So think before you
steal!
- The town accepts those of all
races and trades and does not discriminate. Who knows who and/or what you may
find!
- Of the four main taverns in
Brumswinkle, the first one you find upon visiting the town is The Golden Field.
Known to be the cleanest of the lot, a final homage to what was, there is bound
to be some sound advice in here for you and a lead or two. you might even find
a friend!
- you have also heard murmers from
the farmers on your way in to town of a group of adventurers who you may wish
to meet with upon making your way in. They sound like the kind of people you
want to know!
A moderately recent portrait of the last group as their sessions slowly came winding down to an eventual close. Their stories have not finished however, and the paladin plays on. Left to right we have the beautiful and resourceful paladin, name of Aryall 'the pure', followed by Steen, the cunning and sly rogue caster hailing from the dock-side small city of North Port, and finally Brog, half-ogre fighter, blunt and powerful, brother of a fighter who died during the first groups run in my campaign, Brom 'the breaker'.
Aryall, having lost a comrade to death, one to the town, and another to his girlfriend, can now say she has certainly seen her fair share of adventurers. She now shares her allegiance with an alchemist, a quirky wizard, a ranger, and a cleric. She has also recently accrued a fanbase, consisting of one eccentric bard lass from the north with severe ADD.

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