Wednesday, September 25, 2013

My introductory Message to Players

It is to be noted that this introduction evolves/alters as the world and players progress, as events may change who/what would/could greet any potential newcomers throughout the months to come. As it stands, however, this is how it would read, were you to join my little group.

~

The story will start in the bustling, busy and extraordinary town known as Brumswinkle. Located in an area known as the Four Corners, Brumswinkle is a fairly large, trade-filled town where coin is the law, and hired mercenaries are the only guards you will find. What used to be a very modest, halfling community of traders wanting to capitalize on a crossroads and not be abused by the condescending views and rules of Terraxus, is and has now become an infamous trading post littered with thieves, hidden eyes, and secrets.
The town’s mayor is also it's rather well-known and well off blacksmith, Xannan Brumswinkle, one of two sons of its founding Halfling, the notable and late Plib Brumswinkle.
The town itself rests over and across the rolling river Veldt, south of the human-founded Capitol of the realm, Terraxus in Knightsvale and west of Kurath. There are numerous farms, rolling planes and small villages outside of and around Brumswinkle. To the west of the town, the forests of Aggad'Savol creep, within which is a hidden Elven sanctuary, known to the outside world as 'The Grove'.  The mountains in the north west are riddled with half-orc and orc camps, some at war, some at peace, none of any notable significance. Although some claim there is a hidden area deep within the mountains where they have seen even larger man-like monstrosities, and caverns that stretch down to the abyss!

As beautiful as the surrounding territory may look, however, it is not without its dangers. A group of notable power has been reported to have taken up housing within Brumswinkle over the last few months. Whispers abound as you approach the town, of a powerful paladin who leads the small team.. these… ‘saviors of Brumswinkle’. Reported to have saved the town from a rising faction of thieves, and to have recently stemmed a plague that was threatening the eastern countryside, the troop is not to be laughed about! Rumors suggest they have even bested a dragon!
You are finally at your races respective age where you are more than physically and mentally fit to pick up a sword and start carving out a name for yourself in the halls of legend! And what better a deplorable and grungy place to start than Brumswinkle!

*things your character would already know about*
 - The town you start off in is called Brumswinkle and you have travelled there seeking adventure (whatever that may mean to your character).
 - Brumswinkle is effectively the singapore of the mainland in the realm. Littered with markets both legal and illegal, it's only law is do not cross those who can afford to cross you. Bear in mind the blacksmith has made a small fortune off selling armor/weapons to adventurers for years and has hired mercs all over town. So think before you steal!
 - The town accepts those of all races and trades and does not discriminate. Who knows who and/or what you may find!
 - Of the four main taverns in Brumswinkle, the first one you find upon visiting the town is The Golden Field. Known to be the cleanest of the lot, a final homage to what was, there is bound to be some sound advice in here for you and a lead or two. you might even find a friend!

 - you have also heard murmers from the farmers on your way in to town of a group of adventurers who you may wish to meet with upon making your way in. They sound like the kind of people you want to know! 




A moderately recent portrait of the last group as their sessions slowly came winding down to an eventual close. Their stories have not finished however, and the paladin plays on. Left to right we have the beautiful and resourceful paladin, name of Aryall 'the pure', followed by Steen, the cunning and sly rogue caster hailing from the dock-side small city of North Port, and finally Brog, half-ogre fighter, blunt and powerful, brother of a fighter who died during the first groups run in my campaign, Brom 'the breaker'. 

Aryall, having lost a comrade to death, one to the town, and another to his girlfriend, can now say she has certainly seen her fair share of adventurers. She now shares her allegiance with an alchemist, a quirky wizard, a ranger, and a cleric. She has also recently accrued a fanbase, consisting of one eccentric bard lass from the north with severe ADD. 

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